Sharn: The Last City
In the last twenty years, the Mournland has spread across almost all of Khorvaire. It has covered all of the five nations, twisting them into the same hellish landscape that Cyre became in 994. In the West, only the city of Sharn still stands as a bastion of civilization.
Cyre was the first nation to fall victim to the Mournland, on the day of Mourning in 994. In a single day the whole nation was destroyed. This unparalleled destruction brought an end to the Last War. And fear of the Mournland created a period of peace and cooperation between the remaining nations. But as became clear, the destruction of Cyre was only the herald for things to come
Like Cyre, Thrane is now only an idea. It was the first nation to succumb to the Mournland after it began to spread, and most of the nation was covered in only a few days. The surprise and the speed at the spread of the fog meant that only a few thousand refugees made it into neigboring nations. Fear also meant that many refugees were prevented from crossing the borders.
With the destruction of Thrane also came the collapse of the Church of the SIlver Flame. With Flamekeep so close to the Mournland, it was destroyed early on. And with the loss of the Keeper, and the connection to the flame, many of the purified lost faith. Today the number of devotees to the Silver Flame are few in number.
Karrnath was mostly spared from the initial devestation. When the scope of the disaster became apparant, King Kaius III was quick to realise that for his nation to survive it would have to look for land elsewhere. Kaius immediately approached the princes of Lhazaar with offer for an alliance. Karrnath had wealth and martial might, which it could trade for land and influence in Lhazaar.
When the Mournland began to spread north, the plans were hastened. A great fleet set out from Lhazaar, ferrying all who could afford passage to safety. Kaius and the Karrnathi nobility were careful to maintain their influence when dealing with the Lhazaar princes, never giving in to desperation and fear. As a result, the nobles of Karrnath quickly became a significant force after arriving in Lhazaar.
Over several years, Kaius and the other nobles worked to increase their influence. Striking alliances with the Mror Holds and with Q’barra. In the end war broke out between the forces loyal to High Prince Rygar ir’Wynarn, and those in the employ of the Karrnathi. With the help of his allies Kaius was triumphant, and proclaimed himself king of Lhazaar.
Today, even though all of its lands have been lost, Karrnath is a significant force in the world. From Lhazaar Kaius wields great influence over eastern Khorvaire as the leader of the one nation still not touched by the Mournland. A nation whos population has grown dramatically in the last 20 years thanks to refugees drawn there with the promise of protection on islands far away from the terror of the Mournland.
Even before the fall of Thrane, Aundair was preparing for war with the Eldeen Reaches. The crisis offered both a distraction for the other nations, and as an incentive. It’s citizens were already preparing to move west as the Aundairan armies crossed into Eldeen.
The invasion was quickly expanded to include the whole Aundairan society. Anyone who could, took up arms or followed the armies. Most of Fairhaven was abandoned, and the whole country became a single massive expedition moving into the forests of Eldeen. Some chose to remain, and a few others entered Breland and joined the masses of refugees moving towards the Dagger River.
In Eldeen the Aundairan expedition made good progress, largely thanks to its overwhelming numerical superiority. But moving an entire country is no simple feat. Supply problems arose almost immediately, and starvation set in quickly as farms in Aundair were abandoned. In the start some food could be seized from Aundairan villages, but the people of Eldeen were quick to move their foodstores into the woods, or simply burn them to avoid them falling into the hands of the invaders.
The people of Eldeen chose to fortify a few strongholds, rather than defending their whole nation, hoping the Aundairans would pass through. Eventually the Aundairans did leave, but only with the Mournland at their heels.
In the Shadow Marches the Aundairan expedition, depleted after the long march through the forests encountered and was defeated by the armies of Droaam. The expedition was forced north, into the Demon Wastes where little news was heard. After the death of Queen Aurala only rumors are heard of the expeditions fate.
Being the largest and most industrious among the five nations, as well as being the furthest from the Mournland, Breland was well situated to deal with the crisis. But even its distance could only delay the inevitable. King Boranel quickly realized that the Mournland could destroy his entire nation, and began preparations for a massive new colony in Xen’drik to house its people.
Massive taxes were levied from all over the nation, and work began to gather the resources that would be needed, and to build an enormous fleet to ferry colonists and resources across the sea. House Cannith was again granted permission to construct warforged, who would help build the new cities.
The Brelish colony quickly ran into trouble, dealing with Xen’drik’s own blend of hazards, the troubles of sailing through the teeth of shargon, as well as resistance from natives. But thanks to the resources of Breland, and the willingness of desperate refugees to brave any hazards for a chance of a life far from the Mournland, the City of New Wroat was eventually established, and huge tracts of jungle were cleared to serve as farmland.
Today New Breland boasts and impressive population, and together with the industry of Sharn, Breland remains a powerful nation.